726 cards found.

Absolute Law

Enchantment {1}{W} (2)

All creatures have protection from red.
The strength of law is unwavering. It is an iron bar in a world of water.

Illus. Mark Zug


Color Identity: W,White
Printings:
Urza's Saga ()

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Formats:

Absolute Law

Enchantment {1}{W} (2)

All creatures have protection from red.

Illus. Mark Zug


Color Identity: W,White
Printings:
World Championship Decks 2000 ()

Foreign Names:

Formats:

Absolute Law

Enchantment {1}{W} (2)

All creatures have protection from red.

Illus. Mark Zug


Color Identity: W,White
Printings:
Urza's Saga ()

Foreign Names:

Formats:

Aerie Mystics

Creature Bird Wizard   3 / 3   {4}{W} (5)

Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

Illus. Mark Zug


Color Identity: W,Green,Blue,White
Printings:
Commander 2013 ()

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Formats:

Aerie Mystics

Creature Bird Wizard   3 / 3   {4}{W} (5)

Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

Illus. Mark Zug


Color Identity: W,Green,Blue,White
Printings:
Commander Anthology ()

Foreign Names:

Formats:

Aerie Mystics

Creature Bird Wizard   3 / 3   {4}{W} (5)

Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

Illus. Mark Zug


Color Identity: W,Green,Blue,White
Printings:
Conflux ()

Foreign Names:

Formats:

Aerie Mystics

Creature Bird Wizard   3 / 3   {4}{W} (5)

Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Illus. Mark Zug


Color Identity: W,Green,Blue,White
Printings:
Commander Anthology ()

Foreign Names:

Formats:

Aerie Mystics

Creature Bird Wizard   3 / 3   {4}{W} (5)

Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Illus. Mark Zug


Color Identity: W,Green,Blue,White
Printings:
Commander 2013 ()

Foreign Names:

Formats:

Alexi, Zephyr Mage

Legendary Creature Human Spellshaper   3 / 3   {3}{U}{U} (5)

{X}{U}, {t}, Discard two cards: Return X target creatures to their owners' hands.
The Keldons didn't know her name, but they still cursed her in battle.

Illus. Mark Zug


Color Identity: U,Blue
Printings:
Prophecy ()

Foreign Names:

Formats:

Alexi, Zephyr Mage

Legendary Creature Human Spellshaper   3 / 3   {3}{U}{U} (5)

{X}{U}, {t}, Discard two cards: Return X target creatures to their owners' hands.

Illus. Mark Zug


Color Identity: U,Blue
Printings:
Prophecy ()

Foreign Names:

Formats:

Angel's Grace

Instant {W} (1)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Illus. Mark Zug


Color Identity: W,White
Printings:
Modern Masters ()

Foreign Names:

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Angel's Grace

Instant {W} (1)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Illus. Mark Zug


Color Identity: W,White
Printings:
Time Spiral ()

Foreign Names:

Formats:

Angel's Grace

Instant {W} (1)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Illus. Mark Zug


Color Identity: W,White
Printings:
Modern Masters ()

Foreign Names:

Formats:

Angel's Grace

Instant {W} (1)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Illus. Mark Zug


Color Identity: W,White
Printings:
Time Spiral ()

Foreign Names:

Formats:

Angel's Grace

Instant {W} (1)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Illus. Mark Zug


Color Identity: W,White
Printings:
The List ()

Foreign Names:

Formats:

Angelic Blessing

Sorcery {2}{W} (3)

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Illus. Mark Zug


Color Identity: W,White

Angelic Blessing

Sorcery {2}{W} (3)

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Illus. Mark Zug


Color Identity: W,White

Angelic Blessing

Sorcery {2}{W} (3)

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Illus. Mark Zug


Color Identity: W,White

Angelic Blessing

Sorcery {2}{W} (3)

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Illus. Mark Zug


Color Identity: W,White

Angelic Blessing

Sorcery {2}{W} (3)

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Illus. Mark Zug


Color Identity: W,White

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726 cards found.